AAA-caliber game AI engine for creating and controlling populations of NPCs in game worlds
Generate transparent, engine-ready sprite sheets from AI animations
Stage
Not given
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Founded
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Based in
US
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Pricing model
Freemium
Freemium
Pricing
Solo Developer Plan: Free. Pro Plan: $5,000 per title per year during development. Studio Plan: Custom pricing. Free pro plans available for discussion; free trials available.
Free: 20 credits with no credit card required. Indie: $10/month for 120 credits. Pro: $20/month for 250 credits. Studio: $50/month for 650 credits. Credits never expire. Artwork costs 0.5 credit, spritesheet costs 1 credit, low-quality animation costs 1 credit. Higher quality animations and longer c
Key features
Coppola authoring tool for non-technical designers and writers to create dialogue and interactions
Pre-configured Archetypes with animation, behavior, dialogue and props ready to use
Deep Unreal Engine 5 integration with MetaHumans, Navmesh, and Behavior Trees support
Multi-agent and multi-modal planning for complex character interactions
Rehearsal text simulation to test dialogue before in-engine execution
Engine-agnostic C++ library with SDKs for Unreal, Unity and Roblox
Scale to hundreds of NPCs active simultaneously or thousands with streaming and LODs
Generate artwork from text prompts and reference images
Animate static images with AI-described actions
Flexible grid layout with custom rows, columns, and padding
Built-in image editor with layers and generative fill
REST API for batch workflows and programmatic asset generation
MCP integration with AI coding assistants like Cursor and Claude
Multi-angle coherent character views
What makes it different
End-to-end solution: authoring, planning and execution all integrated in one platform
Go from ideas to playtesting in minutes without requiring programmers
Built by industry veterans with over 75 years combined game development experience
No royalties charged when games ship, only for authoring tool during development
Transparent, inspectable AI that runs locally with no black box or cloud dependency
Preserves semi-transparent pixels for realistic effects, unlike tools that create hard-edged cutouts
End-to-end workflow in one connected tool from generation through animation to export
Production-ready output with clean alpha channel and no halo artifacts
Pixel-perfect frame boundaries and intelligent chroma removal
Full commercial rights with no attribution required