| What it does | AI sprite sheet generator that turns a single character image into game-ready spritesheets in seconds
| Free Pokemon Champions team builder for VGC doubles with team weakness checker, speed order, attack coverage and export to Showdown
|
|---|
| Stage | Not given
| Not given
|
|---|
| Founded | Not given
| Not given
|
|---|
| Based in | US
| Not given
|
|---|
| Pricing model | Freemium
| Free
|
|---|
| Pricing | Free: Included daily credits with 15 free credits for new accounts plus 3 bonus credits daily. Starter: $12/month with 500 credits per month. Pro: $29/month with 1,500 credits per month. Enterprise: Contact for pricing with unlimited unlocks and custom volume. One-time credit packs also available at
| Not given
|
|---|
| Key features | - Convert single character images to complete animation sets with idle, walk, run, jump, and attack animations
- Custom animation with storyboard keyframes and reference image guidance
- 8-directional isometric animation generation
- Generate game props, items, weapons, and pickups
- Character outfit and skin variation editing
- Motion transfer library to apply animations to different characters
- REST API for programmatic generation and asset management
- MCP server integration for AI coding agents
- Batch processing and Advanced Mode for multiple animations
- Export to multiple game engines including Unity, Godot, GameMaker, Phaser, and RPG Maker
| - Team weakness chart showing type matchups and resists
- Team speed order comparison with Tailwind, Scarf and Trick Room
- Sample teams from October 2026 ladder data
- Export teams to Pokemon Showdown format
- Share teams via shareable links
- Damage calculator with doubles modifiers
- Team checker validating rules and flagging weaknesses
- Monthly meta data with tier lists and usage stats
- Support for Mega Evolution selection
|
|---|
| What makes it different | - Automatic background removal and character consistency preservation across all animation frames
- Eliminates manual frame slicing, padding, and renaming with engine-ready exports
- Generates complete animations in minutes rather than days of manual work
- Supports AI-generated characters from any source like Midjourney, DALL-E, and Stable Diffusion
- Integration with AI coding agents through MCP for automated asset generation in development workflows
| - Real-time team validation as you pick Pokemon
- Pre-filled movesets and items from current Smogon statistics
- No account required, all data saved locally in browser
- Teams stored in shareable links without server uploads
- Based on open source Smogon damage calculator mechanics
|
| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 24 ▲ +1 (up) since last check | Not checked yet ● no change since last check |
| Trust Flow (Majestic) | 5 | 0 |
| Citation Flow (Majestic) | 31 | 0 |
| Referring domains (Majestic) | 115 | 0 |