AI sprite sheet generator that turns a single character image into game-ready spritesheets in seconds
Free skill tree calculator and build planner for Enshrouded 1.0
Stage
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Founded
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Based in
US
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Pricing model
Freemium
Free
Pricing
Free: Included daily credits with 15 free credits for new accounts plus 3 bonus credits daily. Starter: $12/month with 500 credits per month. Pro: $29/month with 1,500 credits per month. Enterprise: Contact for pricing with unlimited unlocks and custom volume. One-time credit packs also available at
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Key features
Convert single character images to complete animation sets with idle, walk, run, jump, and attack animations
Custom animation with storyboard keyframes and reference image guidance
8-directional isometric animation generation
Generate game props, items, weapons, and pickups
Character outfit and skin variation editing
Motion transfer library to apply animations to different characters
REST API for programmatic generation and asset management
MCP server integration for AI coding agents
Batch processing and Advanced Mode for multiple animations
Export to multiple game engines including Unity, Godot, GameMaker, Phaser, and RPG Maker
Real skill tree from game files with 231 nodes and 291 links
Point-by-point build planning with 212-point budget tracking
Accurate skill connections following game rules
Shareable build links that preserve all settings
Character level tracking from 1-50
Flame level system affecting attributes
Biome exploration tracking for bonus points
Attribute calculation showing final build stats
Build save as image functionality
What makes it different
Automatic background removal and character consistency preservation across all animation frames
Eliminates manual frame slicing, padding, and renaming with engine-ready exports
Generates complete animations in minutes rather than days of manual work
Supports AI-generated characters from any source like Midjourney, DALL-E, and Stable Diffusion
Integration with AI coding agents through MCP for automated asset generation in development workflows
Uses real data exported directly from Enshrouded 1.0 game files
Automatic refunding of dependent skills when connections are lost
Dynamic budget tracking based on character level and biome exploration