Game observability and analytics platform for coding agents to monitor real player performance
Stage
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Founded
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Based in
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Pricing model
Freemium
Freemium
Pricing
Not given
Free: 5,000 play sessions/month, 1 game, 14 days data; Indie: $19/month for 25,000 sessions, up to 5 games, 90 days data; Studio: $99/month for 250,000 sessions, up to 25 games, 400 days data. Extra sessions $1 per 1,000. Self-hosted: free, unlimited on own server.
Key features
Search real-world locations
Select custom rectangular areas on map
Generate in browser without installation
Support for Java Edition and Bedrock
Download as ZIP world folder
Customizable generation mode
Real building and road data from OpenStreetMap
Frame time monitoring and hitch detection on player devices
MCP server integration for coding agents (Claude Code, Codex, Cursor)
Crash and error reporting with context
Custom event tracking for game metrics
Automated playtest bots with seed matching
Dashboard with per-game customization
Player retention and churn analysis
Revenue and conversion tracking
Support for 8 game engines
What makes it different
Free to use with optional paid points for larger areas
No local installation or configuration required
Uses real geographic data instead of random seeds
Supports both Java and Bedrock editions
Designed specifically for AI coding agents to understand and fix game issues autonomously
Automated verification of fixes using bots that replay with identical seeds
Analyzes real player data, not synthetic testing
Privacy-first by default with no player identification
Open source self-hosted option with unlimited usage