Browser-based 2D creator tools for pixel and block-game creators
AI platform for game development that works inside Unity and Godot
Stage
Not given
Not given
Founded
Not given
Not given
Based in
Not given
Not given
Pricing model
Freemium
Freemium
Pricing
Not given
Free plan with small monthly credit allowance, no card required. Pro $20/month with monthly credits. Pro+ $60/month with 4x Pro's monthly credits. Ultra $100/month with 7x Pro's monthly credits. Annual billing costs one month less than monthly.
Key features
Minecraft texture pack maker with real-time 3D preview and automatic metadata validation
Roblox shirt tester for 585×559 PNG and JPEG metadata checking
Minecraft pixel art generator with crop, palette, and dithering controls
Stardew Valley character creator with four-direction previews and JSON export
Terraria seed viewer to read embedded seed and world details without uploading
Roblox thumbnail maker with 1920×1080 layouts and 3MB size limit checking
Stardew Valley farm layout planner with collision checks and coverage analysis
Minecraft image converter for normalizing textures with alpha reporting
Terraria character editor for local .plr file editing with automatic backups
Local browser processing ensures files never leave the device
Specialist Crew led by Maestro that brings in Builder, Juicer, Systems Smith or Playtester as the work needs
Start new Godot games with Managed Godot that automatically downloads, installs and runs Godot 4.6.1
Works inside existing Unity 2021.3+ and Godot 4.0+ projects without converting them
Two workspaces: Cockpit for AI-first workflow and Classic Editor for full code editing
Project context and Code Graph that auto-indexes scripts, connections, inheritance and signals
Checkpoints and review with diffs, allowing undo of individual agent turns
Export desktop builds for macOS, Windows and Linux with custom icons and version numbers
Playtesting options: try changes yourself, send the Playtester, or enable Auto Playtest
Asset Store to search and download reusable game assets from external sources
What makes it different
Client-side processing with no file uploads - privacy by design
Supports multiple game platforms in a single unified toolset
19 focused 2D tools grouped by workflow and game platform
Free tier includes all basic tools with standard exports and no signup required
Works at the engine level with scenes, nodes, components and signals, not just source code
Runs the game after changes to verify specific behaviors occurred as a form of evidence
No surprise bills: credit overages are never charged automatically, and month refreshes without downgrading models
Supports both managed and self-hosted workflows for maximum flexibility