Browser-based 2D creator tools for pixel and block-game creators
AAA-caliber game AI engine for creating and controlling populations of NPCs in game worlds
Stage
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Founded
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Based in
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US
Pricing model
Freemium
Freemium
Pricing
Not given
Solo Developer Plan: Free. Pro Plan: $5,000 per title per year during development. Studio Plan: Custom pricing. Free pro plans available for discussion; free trials available.
Key features
Minecraft texture pack maker with real-time 3D preview and automatic metadata validation
Roblox shirt tester for 585×559 PNG and JPEG metadata checking
Minecraft pixel art generator with crop, palette, and dithering controls
Stardew Valley character creator with four-direction previews and JSON export
Terraria seed viewer to read embedded seed and world details without uploading
Roblox thumbnail maker with 1920×1080 layouts and 3MB size limit checking
Stardew Valley farm layout planner with collision checks and coverage analysis
Minecraft image converter for normalizing textures with alpha reporting
Terraria character editor for local .plr file editing with automatic backups
Local browser processing ensures files never leave the device
Coppola authoring tool for non-technical designers and writers to create dialogue and interactions
Pre-configured Archetypes with animation, behavior, dialogue and props ready to use
Deep Unreal Engine 5 integration with MetaHumans, Navmesh, and Behavior Trees support
Multi-agent and multi-modal planning for complex character interactions
Rehearsal text simulation to test dialogue before in-engine execution
Engine-agnostic C++ library with SDKs for Unreal, Unity and Roblox
Scale to hundreds of NPCs active simultaneously or thousands with streaming and LODs
What makes it different
Client-side processing with no file uploads - privacy by design
Supports multiple game platforms in a single unified toolset
19 focused 2D tools grouped by workflow and game platform
Free tier includes all basic tools with standard exports and no signup required
End-to-end solution: authoring, planning and execution all integrated in one platform
Go from ideas to playtesting in minutes without requiring programmers
Built by industry veterans with over 75 years combined game development experience
No royalties charged when games ship, only for authoring tool during development
Transparent, inspectable AI that runs locally with no black box or cloud dependency