Extract slides from video into PowerPoint or PDF in your browser
Convert HTML, CSS and JavaScript animations into MP4 videos locally on Windows
Stage
Not given
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Founded
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Based in
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CA
Pricing model
Freemium
Freemium
Pricing
Free: first 30 minutes of any video. Two recordings: $2.99 (one-time). One year: $29 (one-time, no renewal). Lifetime: $49 (one-time).
Free trial: $0 with 10 renders, up to 1080p, up to 10 seconds per video. Desktop Pro: CAD $19 one-time payment with unlimited conversions, batch rendering, up to 4K resolution, and activation on up to 3 machines.
Key features
Slide detection for lectures, meetings and screen recordings
Camera and audience shots automatically set aside
Step-by-step builds folded into single slide
Review slides beside the video with synchronized playback
Multiple export formats: PowerPoint, PDF, Word, Markdown, images
Chrome extension for videos on websites
Batch conversion of multiple recordings
Processing runs locally in browser without upload
Anki deck export with full-page cards
Spoken notes on every slide
Supports HTML, CSS, Canvas and WebGL animations
Local rendering with private file processing
Batch rendering with up to 4 concurrent workers
Hardware GPU encoding (NVIDIA NVENC, AMD AMF, Intel QSV) with CPU fallback
Up to 4K UHD resolution (3840 x 2160)
Audio capture and external audio file support
Activation on up to 3 machines
Automatic browser crash recovery
30-day offline grace period after activation
Open-source MIT Node.js CLI alternative
What makes it different
No video upload required; processing happens entirely in your browser
Works with videos that only play on websites using Chrome extension
Automatically detects and separates camera shots and speaker frames
No subscriptions; all pricing is one-time purchase
Slides exported as images preserving original appearance without text extraction
All rendering happens locally on your machine
Pre-bundled Chromium and FFmpeg, no terminal or setup required
Test animation rendering for free before purchasing
Deterministic rendering with frame-by-frame control