AAA-caliber game AI engine for creating and controlling populations of NPCs in game worlds
Stage
Startup
Not given
Founded
Not given
Not given
Based in
Not given
US
Pricing model
Freemium
Freemium
Pricing
Guest and Free Account tiers are free. Pro: $4.99 or €4.99 per month, or $49.99 or €49.99 per year.
Solo Developer Plan: Free. Pro Plan: $5,000 per title per year during development. Studio Plan: Custom pricing. Free pro plans available for discussion; free trials available.
Key features
380 maps for Arma Reforger and Arma 3
NATO APP-6 symbols with echelons and modifiers
Terrain analysis: contours, slope, tree canopy, line of sight
Drawing tools: arrows, boundaries, phase lines, polygons, text
One-link sharing with no account required for viewers
Live collaboration: Pro host, 10 editors, 100 viewers
Mission notes and route cards
Image export for Discord and briefing slides
Custom map upload (Pro)
3D terrain visualization (Pro)
Coppola authoring tool for non-technical designers and writers to create dialogue and interactions
Pre-configured Archetypes with animation, behavior, dialogue and props ready to use
Deep Unreal Engine 5 integration with MetaHumans, Navmesh, and Behavior Trees support
Multi-agent and multi-modal planning for complex character interactions
Rehearsal text simulation to test dialogue before in-engine execution
Engine-agnostic C++ library with SDKs for Unreal, Unity and Roblox
Scale to hundreds of NPCs active simultaneously or thousands with streaming and LODs
What makes it different
One link to brief entire unit with no account required for viewers
Real Arma Reforger and Arma 3 terrain with military grid overlay
100% web-based with no installation required
Free guest mode with full access to all maps and tools
Live collaboration with up to 10 simultaneous editors
End-to-end solution: authoring, planning and execution all integrated in one platform
Go from ideas to playtesting in minutes without requiring programmers
Built by industry veterans with over 75 years combined game development experience
No royalties charged when games ship, only for authoring tool during development
Transparent, inspectable AI that runs locally with no black box or cloud dependency