Create pixel-art characters, animate sprites and edit frames for your 2D game
Stage
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Founded
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Based in
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Pricing model
Freemium
Freemium
Pricing
Free: one connected computer, unlimited game servers on that host, local backups, managed shared relay and custom DNS where supported. Plus: $5/month or $50/year (billing coming soon), unlimited connected hosts under fair use, same core tools as Free.
Creator $8/month (100 credits), Studio $24/month (400 credits), Production $50/month (900 credits). One-time packs: Game Jam Pack $10 (100 credits), Character Pack $18 (200 credits), Full Game Pack $30 (360 credits), Studio Pack $60 (760 credits). Sprite generation 1 credit, animation 14 credits.
Key features
Free 2-hour demo on shared capacity
Browser-based server management dashboard
Local backup and restore
File management and editing
Multi-user access control
Swarm Zones for multiple hosts
Real-time resource monitoring
Game update and version management
Pixel-art character generation from text or reference images
Sprite animation with 4-16 frames
In-browser pixel editor for refinement
PNG sprite sheet and animated GIF export
MCP integration for Claude Code, Codex and Cursor
Restyle and directional view tools
Personal sprite library and project organization
Animator tool for turning still images into animations
SVG export support
Free tools including Sprite Sheet Maker and Image to Pixel Art
What makes it different
Free tier with one connected computer and unlimited servers on it
No port forwarding required with managed relay
Try before installing with free 2-hour demo
Automatic failover with 3-copy backup protection across multiple hosts
MCP integration allows sprite generation directly from code editors like Claude Code and Cursor
Unified workspace combining generation, animation, editing and export without switching tools
Commercial use rights included in generated assets
Free access to essential game asset tools without subscription
Browser-based with no software installation required