AI-powered Minecraft map builder that turns ideas into playable maps in minutes
GPU-accelerated rigid-body dynamics solver for robot learning
Stage
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Founded
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Based in
CA
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Pricing model
Freemium
Open source
Pricing
$20 per month for 500 credits (approximately 5 Ultra, 12 Detailed, or 33 Quick maps), or free account for browsing and downloading. Top-up packs: 100 credits for $5 or 300 credits for $12. Detail levels cost approximately 15 credits (Quick), 40 credits (Detailed), or 100 credits (Ultra).
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Key features
AI-powered map generation with text descriptions
Three detail levels: Quick, Detailed, and Ultra
Blockbench integration for model building
GeckoLib mob creation with animations
Standard schematic file export
Full commercial usage rights
Monthly credit allowance with optional top-ups
Private test server for map building
3.8× PhysX throughput on 20 benchmarks geometric mean
13.0× performance on heterogeneous task mixtures
Per-environment work scheduling for efficiency
Reduced-coordinate articulation dynamics
Differentiable simulation
Rigid-deformable coupling support
Compliant and hydroelastic contact
62% less GPU memory than PhysX at matched batch size
3.90 million environment steps per second peak throughput
What makes it different
No mods to install or AI accounts to set up
AI can see and verify its work in real-time using Blockbench screenshots
Maps remain fully user-owned with commercial rights included
Designed for heterogeneous workloads with different robots and tasks simulated together efficiently
Integrated into open-source Newton for seamless adoption without separate physics stack
Supports diverse physical interactions beyond rigid bodies
Enables scaling of diverse robot experience for general-purpose learning