GPU-accelerated rigid-body dynamics solver for robot learning
A complete pixel-art studio for game art with optional AI drawing assistance
Stage
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Founded
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Based in
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GE
Pricing model
Open source
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Pricing
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Free: $0 forever (2 AI sessions a day, 3 cloud assets, PNG export). Starter: $49 yearly or $6 monthly (unlimited AI drawing with one AI at a time, 25 cloud assets, GIF and layered .aseprite export). Pro: $99 yearly or $12 monthly (unlimited AI drawing with multiple AIs, unlimited cloud assets, every
Key features
3.8× PhysX throughput on 20 benchmarks geometric mean
13.0× performance on heterogeneous task mixtures
Per-environment work scheduling for efficiency
Reduced-coordinate articulation dynamics
Differentiable simulation
Rigid-deformable coupling support
Compliant and hydroelastic contact
62% less GPU memory than PhysX at matched batch size
3.90 million environment steps per second peak throughput
Pixel-perfect drawing tools with palettes and shading ramps
Layers, frames, onion skin and animation tags
Rigged character animation with parts drawn once then posed and animated
Export to Godot, Unity, GameMaker, Phaser, PixiJS, Defold, Spine, Aseprite and Tiled
Connect AI assistants to draw alongside you with live pixel-by-pixel editing
Guided tours where AI points at real buttons while you learn
Palette import from Lospec and images
Full version history on every plan
What makes it different
Designed for heterogeneous workloads with different robots and tasks simulated together efficiently
Integrated into open-source Newton for seamless adoption without separate physics stack
Supports diverse physical interactions beyond rigid bodies
Enables scaling of diverse robot experience for general-purpose learning