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Staged vs Pixelwright

A side-by-side comparison built from both listings. Blank cells mean the company has not given that detail; we never guess.

Staged compared with Pixelwright
DetailStaged logo StagedPixelwright logo Pixelwright
What it doesVirtual monitor for games in a movable window, with apps visible on one screen A complete pixel-art studio for game art with optional AI drawing assistance
StageStartup Not given
Founded2024 Not given
Based inNot given GE
Pricing modelPaid Not given
Pricing€14.99 (launch price, regular price €19.99). Free demo with full features for 2 hours. Free: $0 forever (2 AI sessions a day, 3 cloud assets, PNG export). Starter: $49 yearly or $6 monthly (unlimited AI drawing with one AI at a time, 25 cloud assets, GIF and layered .aseprite export). Pro: $99 yearly or $12 monthly (unlimited AI drawing with multiple AIs, unlimited cloud assets, every
Key features
  • Virtual display creation for games
  • Zone Editor with drag-and-drop layout customization
  • Game Mode with cursor lock to prevent accidental clicks
  • Auto-Arrange apps to zones on game launch
  • Dimming Mode to fade surrounding apps
  • Steam, Epic, GOG and Xbox game library integration
  • Full 144 Hz capture frame-for-frame
  • Discord Rich Presence and status details
  • Custom resolution support from 1080p to 8K
  • Browser URL zones for auto-launching guides and streams
  • Pixel-perfect drawing tools with palettes and shading ramps
  • Layers, frames, onion skin and animation tags
  • Rigged character animation with parts drawn once then posed and animated
  • Export to Godot, Unity, GameMaker, Phaser, PixiJS, Defold, Spine, Aseprite and Tiled
  • Connect AI assistants to draw alongside you with live pixel-by-pixel editing
  • Guided tours where AI points at real buttons while you learn
  • Palette import from Lospec and images
  • Full version history on every plan
What makes it different
  • Up to 2× FPS gain by rendering games at lower resolution on high-resolution displays
  • Native fullscreen performance and sub-frame latency with zero compositor overhead
  • No game hooks or injection—games run completely untouched
  • Direct native input with under 0.2 ms processing overhead
  • Single monitor setup eliminating need for multiple displays or alt-tabbing
Not given
Community votes00
DR (Domain Rating by Ahrefs)11 +1 (up) since last check1 no change since last check
Trust Flow (Majestic)03
Citation Flow (Majestic)918
Referring domains (Majestic)25

3 details filled in for both companies.

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