Virtual monitor for games in a movable window, with apps visible on one screen
A complete pixel-art studio for game art with optional AI drawing assistance
Stage
Startup
Not given
Founded
2024
Not given
Based in
Not given
GE
Pricing model
Paid
Not given
Pricing
€14.99 (launch price, regular price €19.99). Free demo with full features for 2 hours.
Free: $0 forever (2 AI sessions a day, 3 cloud assets, PNG export). Starter: $49 yearly or $6 monthly (unlimited AI drawing with one AI at a time, 25 cloud assets, GIF and layered .aseprite export). Pro: $99 yearly or $12 monthly (unlimited AI drawing with multiple AIs, unlimited cloud assets, every
Key features
Virtual display creation for games
Zone Editor with drag-and-drop layout customization
Game Mode with cursor lock to prevent accidental clicks
Auto-Arrange apps to zones on game launch
Dimming Mode to fade surrounding apps
Steam, Epic, GOG and Xbox game library integration
Full 144 Hz capture frame-for-frame
Discord Rich Presence and status details
Custom resolution support from 1080p to 8K
Browser URL zones for auto-launching guides and streams
Pixel-perfect drawing tools with palettes and shading ramps
Layers, frames, onion skin and animation tags
Rigged character animation with parts drawn once then posed and animated
Export to Godot, Unity, GameMaker, Phaser, PixiJS, Defold, Spine, Aseprite and Tiled
Connect AI assistants to draw alongside you with live pixel-by-pixel editing
Guided tours where AI points at real buttons while you learn
Palette import from Lospec and images
Full version history on every plan
What makes it different
Up to 2× FPS gain by rendering games at lower resolution on high-resolution displays
Native fullscreen performance and sub-frame latency with zero compositor overhead
No game hooks or injection—games run completely untouched
Direct native input with under 0.2 ms processing overhead
Single monitor setup eliminating need for multiple displays or alt-tabbing