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Stage vs Pixelwright

A side-by-side comparison built from both listings. Blank cells mean the company has not given that detail; we never guess.

Stage compared with Pixelwright
DetailStage logo StagePixelwright logo Pixelwright
What it doesWhere stories become worlds A complete pixel-art studio for game art with optional AI drawing assistance
StageNot given Not given
FoundedNot given Not given
Based inGB GE
Pricing modelFree Not given
PricingNot given Free: $0 forever (2 AI sessions a day, 3 cloud assets, PNG export). Starter: $49 yearly or $6 monthly (unlimited AI drawing with one AI at a time, 25 cloud assets, GIF and layered .aseprite export). Pro: $99 yearly or $12 monthly (unlimited AI drawing with multiple AIs, unlimited cloud assets, every
Key features
  • Build games from YAML files without code
  • Write custom mods in AssemblyScript or Rust
  • Safe execution of custom code inside the engine
  • Cross-platform support for macOS, Windows, and Linux
  • Open source codebase
  • Pixel-perfect drawing tools with palettes and shading ramps
  • Layers, frames, onion skin and animation tags
  • Rigged character animation with parts drawn once then posed and animated
  • Export to Godot, Unity, GameMaker, Phaser, PixiJS, Defold, Spine, Aseprite and Tiled
  • Connect AI assistants to draw alongside you with live pixel-by-pixel editing
  • Guided tours where AI points at real buttons while you learn
  • Palette import from Lospec and images
  • Full version history on every plan
What makes it different
  • No coding required to build games
  • Extensible with custom conditions and triggers
  • Multiple programming languages for mods
Not given
Community votes00
DR (Domain Rating by Ahrefs)5 +5 (up) since last check1 no change since last check
Trust Flow (Majestic)03
Citation Flow (Majestic)018
Referring domains (Majestic)05

3 details filled in for both companies.

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