| What it does | AI-powered sprite sheet generator that creates game-ready pixel art from character descriptions
| AI platform for game development that works inside Unity and Godot
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| Stage | Not given
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| Founded | Not given
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| Based in | Not given
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| Pricing model | Freemium
| Freemium
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| Pricing | Free: limited daily generations, then starter credits on signup and daily check-ins. Starter: $16/month for 300 credits (~75 sprite sheets). Pro: $42/month for 800 credits (~200 sprite sheets). Credits Pack: $19.90 for 300 one-time credits (never expires).
| Free plan with small monthly credit allowance, no card required. Pro $20/month with monthly credits. Pro+ $60/month with 4x Pro's monthly credits. Ultra $100/month with 7x Pro's monthly credits. Annual billing costs one month less than monthly.
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| Key features | - AI sprite sheet generation from character descriptions
- 12 built-in visual styles including pixel-art and illustrated options
- 4 camera perspectives: side view, top-down, isometric, and custom angles
- Transparent PNG sprite sheets with 6, 8 or 12 frames
- Multi-directional sprites up to 8 directions
- Character reference for animation consistency
- Export formats: PNG, GIF, ZIP frames, and JSON atlas
- Commercial use license included on all plans
- Browser-based with no software installation required
| - Specialist Crew led by Maestro that brings in Builder, Juicer, Systems Smith or Playtester as the work needs
- Start new Godot games with Managed Godot that automatically downloads, installs and runs Godot 4.6.1
- Works inside existing Unity 2021.3+ and Godot 4.0+ projects without converting them
- Two workspaces: Cockpit for AI-first workflow and Classic Editor for full code editing
- Project context and Code Graph that auto-indexes scripts, connections, inheritance and signals
- Checkpoints and review with diffs, allowing undo of individual agent turns
- Export desktop builds for macOS, Windows and Linux with custom icons and version numbers
- Playtesting options: try changes yourself, send the Playtester, or enable Auto Playtest
- Asset Store to search and download reusable game assets from external sources
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| What makes it different | - From character idea to sprite sheet in minutes, no animation skills or pixel-art experience needed
- Middle ground between expensive custom pixel artists and generic asset packs
| - Works at the engine level with scenes, nodes, components and signals, not just source code
- Runs the game after changes to verify specific behaviors occurred as a form of evidence
- No surprise bills: credit overages are never charged automatically, and month refreshes without downgrading models
- Supports both managed and self-hosted workflows for maximum flexibility
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 36 ● no change since last check | Not checked yet ● no change since last check |
| Trust Flow (Majestic) | 10 | 0 |
| Citation Flow (Majestic) | 29 | 15 |
| Referring domains (Majestic) | 182 | 5 |