| Key features | - Generate 1-3 walking sprite candidates from a single character image in four directions
- Standard quality at 48×48 native pixels in padded 64×64 cells
- Native HD quality at 96×96 native pixels in 384×384 sheet
- Download as ZIP with sprite sheet, individual transparent PNG frames, and manifest
- Free browser-based sprite sheet editor for packing, splitting and exporting existing assets
- Add idle animations to generated walk packs for 25 credits
- Preview animation before downloading with directional walk visualization
- Support for PNG, JPG, and WebP character image uploads
- GIF to sprite sheet conversion workflow
- New accounts receive 35 gift credits valid for 30 days
| - Multiple naming cultures including English, Norse, Celtic, Latin, Elven, Dwarven and Sylvan
- Names show their meanings with real word roots or invented language definitions
- Lock, reroll and filter by length, first letter and suffix
- Browser-based generation with no data sent to servers
- Export atlas as CSV or indented text tree
- Save atlas with nested place hierarchies
- Consistent seed-based random generation
- Generators for villages, streets, islands, taverns, kingdoms, countries, continents, fae and planets
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| What makes it different | - AI-powered generation creates walking animations automatically from any character image without manual frame creation
- Multiple candidate generation lets you compare and choose your preferred result
- Free browser-based sprite editor included for existing assets, no paid generation required
- Image stays local in your browser until you submit for generation, providing privacy control
- Complete download packages include sheet, individual frames, and manifest for game engine integration
| - All names from one culture map keep a world consistent
- Real historical word roots from Old English, Old Norse, Gaelic, Welsh and Latin
- Invented languages for Elven, Dwarven and fae with consistent fixed meanings
- No copying from other generators; all rules and word lists written for MythNamer
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