Open-source drone show and swarm management framework
A complete pixel-art studio for game art with optional AI drawing assistance
Stage
Established
Not given
Founded
2015
Not given
Based in
HU
GE
Pricing model
Not given
Not given
Pricing
Not given
Free: $0 forever (2 AI sessions a day, 3 cloud assets, PNG export). Starter: $49 yearly or $6 monthly (unlimited AI drawing with one AI at a time, 25 cloud assets, GIF and layered .aseprite export). Pro: $99 yearly or $12 monthly (unlimited AI drawing with multiple AIs, unlimited cloud assets, every
Key features
Skybrush Live for performing and monitoring shows and missions
Skybrush Studio for designing and validating shows
Skybrush Viewer for visualising and sharing shows
Skybrush Server for handling fleet-level communication
Skybrush Log Analyzer for analyzing flight logs
Skybrush Sidekick as secondary fallback ground control station
Collective RTH and coordinated failsafe procedures
Platform-independent architecture for Linux, macOS and Windows
Pixel-perfect drawing tools with palettes and shading ramps
Layers, frames, onion skin and animation tags
Rigged character animation with parts drawn once then posed and animated
Export to Godot, Unity, GameMaker, Phaser, PixiJS, Defold, Spine, Aseprite and Tiled
Connect AI assistants to draw alongside you with live pixel-by-pixel editing
Guided tours where AI points at real buttons while you learn
Palette import from Lospec and images
Full version history on every plan
What makes it different
Open-source under GNU GPL v3 with full source code access
Incorporates over 10 years of drone swarm research and operational experience
Rock-solid, well-tested platform for large-scale autonomous drone operations
Free community edition with professional tiers available