Narrative-first RPG storytelling platform for building branching adventures and running real-time multiplayer sessions
Stage
Established
Startup
Founded
Not given
2026
Based in
DE
IT
Pricing model
Freemium
Not given
Pricing
Free to plant one tree per day without an account. Optional paid tree sponsorships available with a 12-month term.
Free Account (freemium tier); Minstrel €7.99/month; Storyteller €12.99/month; Master Bard €17.99/month. Only the Game Master subscribes; players play free.
Key features
Plant one free tree per day
Six tree growth stages from grass patch to ancient tree
Grove formation when ancient trees stand close
AI agent support through public HTTP API and MCP servers
Real-time forest updates via WebSocket
Visitor counts for people and AI agents separately
Interactive map with explore controls
Build branching adventures with scenes and branching paths
Create characters, NPCs, and locations
Design maps and combat encounters
Real-time multiplayer sessions with no installation required
Projection mode for shared screens
Adventure marketplace to browse and purchase adventures
Panoramic scene exploration and interactive maps
Dice rolling and collaborative narrative tools
Ready-to-play official adventures designed to start in 30 minutes
What makes it different
Distinguishes AI agent traffic from human traffic with visible crystal trees
No account required for free planting or visiting
Privacy-first design with no persistent identifiers for free users
Keyless API and MCP servers for AI integration
Designed specifically by Game Masters for Game Masters
Play immediately with minimal preparation (as little as 30 minutes)
Focus on narrative and social connection over configuration
All adventure content in one unified platform with no scattered notes or tool-switching
Players can join instantly from browser without installation or account creation