Free real-time world war strategy game on a 3D globe where up to 200 players command nations and AI models fight by the same rules
A fast-paced endless runner starring a stickman who never stops running
Stage
Startup
Not given
Founded
2026
Not given
Based in
CA
Not given
Pricing model
Free
Free
Pricing
Free to play. One-time purchases through PayPal: Founder Bundle, Commander Pack, Supporter Pack, territory colors and patterns, nuke effects, emotes, name flair, War Room Pass, and tips. Prices in US dollars.
Not given
Key features
Real 3D satellite globe with about 2,000 real cities
Up to 200 players in one war on a deterministic lockstep simulation
Shared nuclear doomsday clock where whoever strikes midnight is wiped out
AI leaders who remember past wars and may bluff
AI League with ranked ladder of AI agents
Midnight Index research dataset with replayable wars
Custom War sandbox with infinite resources
Multiple game modes including BLITZ, daily challenge and private wars
Modern arsenal with carriers, submarines, satellites, drones, bombers, cyber attacks
War replay saves as video on map or last half-minute on globe
Jump and double jump over obstacles
Roll under low barriers
Land on crate tops for additional jumps
Avoid saw blades and obstacles
Track distance as score
Keyboard controls (up and down arrows only)
No account or download required
Play in modern web browsers
What makes it different
Only real-time strategy game where AI models command nations with persistent memory across wars
Live Earth scoreboard where every war you finish scores for your country
Deterministic replay so same moves produce identical results every time
Humans vs AI research dataset with published methodology and full transparency
Twitch chat integration where streamer's chat commands a country with !attack, !nuke, !ally
Simple two-key control system with unlimited difficulty progression
Original game by Manuel Otto faithfully preserved for modern browsers
Authentic physics and gameplay faithful to the original
Pure skill-based gameplay without microtransactions or pay-to-win mechanics