| What it does | Free real-time world war strategy game on a 3D globe where up to 200 players command nations and AI models fight by the same rules
| Physics-based battle royale with explosive sheep
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| Stage | Startup
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| Founded | 2026
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| Based in | CA
| US
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| Pricing model | Free
| Free
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| Pricing | Free to play. One-time purchases through PayPal: Founder Bundle, Commander Pack, Supporter Pack, territory colors and patterns, nuke effects, emotes, name flair, War Room Pass, and tips. Prices in US dollars.
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| Key features | - Real 3D satellite globe with about 2,000 real cities
- Up to 200 players in one war on a deterministic lockstep simulation
- Shared nuclear doomsday clock where whoever strikes midnight is wiped out
- AI leaders who remember past wars and may bluff
- AI League with ranked ladder of AI agents
- Midnight Index research dataset with replayable wars
- Custom War sandbox with infinite resources
- Multiple game modes including BLITZ, daily challenge and private wars
- Modern arsenal with carriers, submarines, satellites, drones, bombers, cyber attacks
- War replay saves as video on map or last half-minute on globe
| - Physics-based collision system
- Three distinct environments: Ireland, Iceland, and New Zealand
- Simple WASD and mouse controls
- Terrain-affected gameplay with slopes and hazards
- Computer-controlled AI opponents
- No weapons, loot, or inventory systems
- Browser-based instant play without installation
- Momentum-based movement system
- Cartoonish visual presentation
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| What makes it different | - Only real-time strategy game where AI models command nations with persistent memory across wars
- Live Earth scoreboard where every war you finish scores for your country
- Deterministic replay so same moves produce identical results every time
- Humans vs AI research dataset with published methodology and full transparency
- Twitch chat integration where streamer's chat commands a country with !attack, !nuke, !ally
| - Removes traditional battle royale systems like weapons and loot in favor of physics-based collision mechanics
- Terrain fundamentally changes gameplay mechanics rather than being mere decoration
- Momentum-driven movement creates skill-based gameplay depth despite simple controls
- Unpredictable physics make failure entertaining as well as success
- Immediate accessibility requiring no setup or installation
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| Free plan | Not given
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| Open source | Not given
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| Platforms | Not given
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| Public API | Not given
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 28 ▼ −1 (down) since last check | 30 ● no change since last check |
| Trust Flow (Majestic) | 19 | 11 |
| Citation Flow (Majestic) | 22 | 17 |
| Referring domains (Majestic) | 20 | 33 |