Game Boost and PC performance tuning for Windows with automatic backups
AI platform for game development that works inside Unity and Godot
Stage
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Founded
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Based in
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Pricing model
Freemium
Freemium
Pricing
Not given
Free plan with small monthly credit allowance, no card required. Pro $20/month with monthly credits. Pro+ $60/month with 4x Pro's monthly credits. Ultra $100/month with 7x Pro's monthly credits. Annual billing costs one month less than monthly.
Key features
Free performance presets for CS2, Fortnite and VALORANT
One-click recovery of all changes
Live CPU, RAM and GPU hardware monitoring with history
FPS and frame-time capture with PresentMon
Inspect and control CPU priority for running games
Switch Windows power plans with backup
Custom saved game profiles for CS2, Fortnite and VALORANT
Latency and DNS diagnostics
Input and display tools for reaction timing and color checking
Specialist Crew led by Maestro that brings in Builder, Juicer, Systems Smith or Playtester as the work needs
Start new Godot games with Managed Godot that automatically downloads, installs and runs Godot 4.6.1
Works inside existing Unity 2021.3+ and Godot 4.0+ projects without converting them
Two workspaces: Cockpit for AI-first workflow and Classic Editor for full code editing
Project context and Code Graph that auto-indexes scripts, connections, inheritance and signals
Checkpoints and review with diffs, allowing undo of individual agent turns
Export desktop builds for macOS, Windows and Linux with custom icons and version numbers
Playtesting options: try changes yourself, send the Playtester, or enable Auto Playtest
Asset Store to search and download reusable game assets from external sources
What makes it different
All changes backed up byte-for-byte before writing to game files
One-click recovery of Windows settings and game files together
Free diagnostics and monitoring with no invasive health scores
No promises of FPS increases; transparent about limitations
Offline access with signed lease lasting up to 7 days
Works at the engine level with scenes, nodes, components and signals, not just source code
Runs the game after changes to verify specific behaviors occurred as a form of evidence
No surprise bills: credit overages are never charged automatically, and month refreshes without downgrading models
Supports both managed and self-hosted workflows for maximum flexibility