Free multiplayer category game where you pass the puffer and try to be the last player with a heart
The artist social network with a multiplayer music world
Stage
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Founded
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Based in
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Pricing model
Free
Free
Pricing
Not given
The game is free for Windows and iPhone. Artists can use the platform free to share work. The Champions DLC for the game unlocks on purchase to the user's account. Payments for artist sales go through Stripe with the artist keeping 93%.
Key features
Play with friends in private rooms supporting 2-16 players
Public casual tables with multiple sizes (1v1, 3, 4-6, 8-10 players)
Practice against clearly labelled bots at three difficulty levels
Customizable room settings including hearts, timer, and bonus thresholds
Guest profiles that save progress without login
Share game results with links showing player names and scores
Daily Mix with seven varied categories that reset each UTC day
Reconnection support to restore your seat in active games
Rarity-based answer scoring and heart milestone progression
45 categories with 1,814 accepted answers including spelling aliases
Three live music stages with different genres (Country & Rock, Hip-hop, EDM)
Multiplayer beat studio to make music with friends
Vocal recording booth in-game
Champions DLC with 84 stages across seven games
In-game account integration with website beats and artist status
Live stage performance and streaming
Browser-based music studio with drums, instruments and effects
Artist verification and one-page artist sites
What makes it different
Independently operated multiplayer edition with its own server and question bank separate from Krillion
No download, payment or account creation required to play
Unlimited multiplayer rounds with no daily attempt cap
Customizable private rooms with flexible game rules and settings
Clearly labelled practice bots so you always know who you are playing against
Artist-first platform with integrated game and music creation tools
Ad-free with no algorithmic feed manipulation
Artists keep 93% of sales revenue
Community-run with direct communication to team
Unified account syncs work between game and website studio