PlayMOVE vs Stick Run
A side-by-side comparison built from both listings. Blank cells mean the company has not given that detail; we never guess.
PlayMOVE compared with Stick Run
| Detail |
PlayMOVE |
Stick Run |
| What it does | Camera-controlled movement games you play with your body as the controller
| A fast-paced endless runner starring a stickman who never stops running
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| Stage | Not given
| Not given
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| Founded | Not given
| Not given
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| Based in | Not given
| Not given
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| Pricing model | Free
| Free
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| Pricing | Not given
| Not given
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| Key features | - Free gameplay with no account required
- Optional free account to save scores and earn badges
- Play on TV with smartphone camera as input
- Leaderboards and rankings
- Challenge links to compete with friends
- Alternative controls with mouse and touch
- Local multiplayer on same camera
- Works on computer, mobile, TV and console browsers
| - Jump and double jump over obstacles
- Roll under low barriers
- Land on crate tops for additional jumps
- Avoid saw blades and obstacles
- Track distance as score
- Keyboard controls (up and down arrows only)
- No account or download required
- Play in modern web browsers
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| What makes it different | - Fitness tracking shows movement minutes, active days and play routine
- Camera stays on your device, not uploaded to server
| - Simple two-key control system with unlimited difficulty progression
- Original game by Manuel Otto faithfully preserved for modern browsers
- Authentic physics and gameplay faithful to the original
- Pure skill-based gameplay without microtransactions or pay-to-win mechanics
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| Free plan | Not given
| Not given
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| Open source | Not given
| Not given
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| Platforms | Not given
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| Public API | Not given
| Not given
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | Not checked yet ● no change since last check | 9 ● no change since last check |
| Trust Flow (Majestic) | 0 | 10 |
| Citation Flow (Majestic) | 15 | 21 |
| Referring domains (Majestic) | 2 | 4 |
4 details filled in for both companies.
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