PixelCircles vs Staged
A side-by-side comparison built from both listings. Blank cells mean the company has not given that detail; we never guess.
PixelCircles compared with Staged
| Detail |
PixelCircles |
Staged |
| What it does | Minecraft circle generator for creating pixel-perfect circular, oval, spherical and domed shapes with block-by-block plans and Litematic downloads
| Virtual monitor for games in a movable window, with apps visible on one screen
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| Stage | Not given
| Startup
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| Founded | Not given
| 2024
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| Based in | Not given
| Not given
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| Pricing model | Free
| Paid
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| Pricing | Not given
| €14.99 (launch price, regular price €19.99). Free demo with full features for 2 hours.
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| Key features | - Generate circles, ovals, spheres and domes up to 1000 blocks wide
- Choose thin, thick or filled styles with exact block counts
- Export as .litematic files for Minecraft Java Edition with Litematica mod
- Save PNG and print block plans for manual building
- Row-by-row block counts and material calculations
- Works identically for Minecraft Java and Bedrock editions
- Generate related shapes including spirals, hearts, stars and hexagons
- Interactive block placement marking to track building progress
| - Virtual display creation for games
- Zone Editor with drag-and-drop layout customization
- Game Mode with cursor lock to prevent accidental clicks
- Auto-Arrange apps to zones on game launch
- Dimming Mode to fade surrounding apps
- Steam, Epic, GOG and Xbox game library integration
- Full 144 Hz capture frame-for-frame
- Discord Rich Presence and status details
- Custom resolution support from 1080p to 8K
- Browser URL zones for auto-launching guides and streams
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| What makes it different | - Uses mathematically precise rounding that keeps every circle symmetric in all four directions
- Covers all common circle sizes from 1 to 1000 blocks with exact material counts
- Works for pixel art, cross-stitch and fuse bead patterns in addition to Minecraft
- Completely free with no account, login or ads required
| - Up to 2× FPS gain by rendering games at lower resolution on high-resolution displays
- Native fullscreen performance and sub-frame latency with zero compositor overhead
- No game hooks or injection—games run completely untouched
- Direct native input with under 0.2 ms processing overhead
- Single monitor setup eliminating need for multiple displays or alt-tabbing
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | Not checked yet ● no change since last check | 11 ▲ +1 (up) since last check |
| Trust Flow (Majestic) | 4 | 0 |
| Citation Flow (Majestic) | 17 | 9 |
| Referring domains (Majestic) | 7 | 2 |
4 details filled in for both companies.
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