AI game agent for creating HTML5 and 3D browser games
GPU-accelerated rigid-body dynamics solver for robot learning
Stage
Not given
Not given
Founded
Not given
Not given
Based in
Not given
Not given
Pricing model
Paid
Open source
Pricing
Starter Credit Pack: $9 USD (60 credits, up to 6 generations). Creator Credit Pack: $19 USD (160 credits, up to 16 generations). Studio Credit Pack: $39 USD (400 credits, up to 40 generations). One-time purchase with no automatic renewal; credits do not expire.
Not given
Key features
Create 2D HTML5 and 3D browser games
Download game projects as HTML or ZIP files
Publish shareable playable links
Playtest and iterative refinement
No coding required
Inspect and edit downloaded code
Free planning and idea discussion
3.8× PhysX throughput on 20 benchmarks geometric mean
13.0× performance on heterogeneous task mixtures
Per-environment work scheduling for efficiency
Reduced-coordinate articulation dynamics
Differentiable simulation
Rigid-deformable coupling support
Compliant and hydroelastic contact
62% less GPU memory than PhysX at matched batch size
3.90 million environment steps per second peak throughput
What makes it different
AI-powered game creation without coding experience required
One-time credit purchases with no expiration
Iterative refinement through conversation
Designed for heterogeneous workloads with different robots and tasks simulated together efficiently
Integrated into open-source Newton for seamless adoption without separate physics stack
Supports diverse physical interactions beyond rigid bodies
Enables scaling of diverse robot experience for general-purpose learning