Narrative-first RPG storytelling platform for building branching adventures and running real-time multiplayer sessions
Games and apps for iOS, Android and the browser
Stage
Startup
Not given
Founded
2026
Not given
Based in
IT
RO
Pricing model
Not given
Free
Pricing
Free Account (freemium tier); Minstrel €7.99/month; Storyteller €12.99/month; Master Bard €17.99/month. Only the Game Master subscribes; players play free.
Not given
Key features
Build branching adventures with scenes and branching paths
Create characters, NPCs, and locations
Design maps and combat encounters
Real-time multiplayer sessions with no installation required
Projection mode for shared screens
Adventure marketplace to browse and purchase adventures
Panoramic scene exploration and interactive maps
Dice rolling and collaborative narrative tools
Ready-to-play official adventures designed to start in 30 minutes
Native iOS and Android apps with Swift/SwiftUI and Kotlin/Jetpack Compose
Flutter and cross-platform development
Full product lifecycle from idea to App Store and Google Play
UX and interface design
Backend and API development
HTML5 browser games with cloud sync
Free-to-download apps with optional in-app upgrades
What makes it different
Designed specifically by Game Masters for Game Masters
Play immediately with minimal preparation (as little as 30 minutes)
Focus on narrative and social connection over configuration
All adventure content in one unified platform with no scattered notes or tool-switching
Players can join instantly from browser without installation or account creation
Small independent studio shipping published games and apps to millions
15 titles live in stores plus 6 free browser games
Full in-house product ownership from design through store launch
Client work published and maintained from the studio's developer account