Narrative-first RPG storytelling platform for building branching adventures and running real-time multiplayer sessions
Real estate tycoon game for iPhone
Stage
Startup
Not given
Founded
2026
Not given
Based in
IT
DE
Pricing model
Not given
Free
Pricing
Free Account (freemium tier); Minstrel €7.99/month; Storyteller €12.99/month; Master Bard €17.99/month. Only the Game Master subscribes; players play free.
Not given
Key features
Build branching adventures with scenes and branching paths
Create characters, NPCs, and locations
Design maps and combat encounters
Real-time multiplayer sessions with no installation required
Projection mode for shared screens
Adventure marketplace to browse and purchase adventures
Panoramic scene exploration and interactive maps
Dice rolling and collaborative narrative tools
Ready-to-play official adventures designed to start in 30 minutes
Buy real landmarks across 22 world cities
Collect rent on a timer from owned properties
Upgrade properties with three tiers: Silver, Gold, Platinum
Earn 20% more rent by completing an entire city
TimeBoost accelerator to collect rent instantly
Office Team to collect all city rent in bulk
CityCollect to sweep rent across entire empire at once
Haptic feedback on collect, purchase and level-up actions
Rent continues to accrue when game is closed
Animated capital counting and level-up celebrations
What makes it different
Designed specifically by Game Masters for Game Masters
Play immediately with minimal preparation (as little as 30 minutes)
Focus on narrative and social connection over configuration
All adventure content in one unified platform with no scattered notes or tool-switching
Players can join instantly from browser without installation or account creation
Real landmarks in famous world cities instead of fictional properties
Passive income system with rent continuing while game is closed
City completion bonuses provide permanent 20% rent increase stacking with upgrades