Minecraft server discovery platform with live player counts, rankings, and community profiles
AI platform for game development that works inside Unity and Godot
Stage
Startup
Not given
Founded
2025
Not given
Based in
Not given
Not given
Pricing model
Free
Freemium
Pricing
Not given
Free plan with small monthly credit allowance, no card required. Pro $20/month with monthly credits. Pro+ $60/month with 4x Pro's monthly credits. Ultra $100/month with 7x Pro's monthly credits. Annual billing costs one month less than monthly.
Key features
Vote ranking system based on community votes
Server uptime history and reliability tracking
Server filtering by game mode and tags
Player profiles and directory
Skin and cape browsing
Public API for developers
Discord bot for server status and stats
Community forum with help and troubleshooting
Free server listing for owners
Specialist Crew led by Maestro that brings in Builder, Juicer, Systems Smith or Playtester as the work needs
Start new Godot games with Managed Godot that automatically downloads, installs and runs Godot 4.6.1
Works inside existing Unity 2021.3+ and Godot 4.0+ projects without converting them
Two workspaces: Cockpit for AI-first workflow and Classic Editor for full code editing
Project context and Code Graph that auto-indexes scripts, connections, inheritance and signals
Checkpoints and review with diffs, allowing undo of individual agent turns
Export desktop builds for macOS, Windows and Linux with custom icons and version numbers
Playtesting options: try changes yourself, send the Playtester, or enable Auto Playtest
Asset Store to search and download reusable game assets from external sources
What makes it different
Real-time player counts and uptime tracking from live server pings
Rankings shaped by actual activity signals rather than static directories
All server discovery tools available free to players and owners
Monitors servers from over 100 countries
Built by Minecraft players for Minecraft players
Works at the engine level with scenes, nodes, components and signals, not just source code
Runs the game after changes to verify specific behaviors occurred as a form of evidence
No surprise bills: credit overages are never charged automatically, and month refreshes without downgrading models
Supports both managed and self-hosted workflows for maximum flexibility