Minecraft server discovery platform with live player counts, rankings, and community profiles
AAA-caliber game AI engine for creating and controlling populations of NPCs in game worlds
Stage
Startup
Not given
Founded
2025
Not given
Based in
Not given
US
Pricing model
Free
Freemium
Pricing
Not given
Solo Developer Plan: Free. Pro Plan: $5,000 per title per year during development. Studio Plan: Custom pricing. Free pro plans available for discussion; free trials available.
Key features
Vote ranking system based on community votes
Server uptime history and reliability tracking
Server filtering by game mode and tags
Player profiles and directory
Skin and cape browsing
Public API for developers
Discord bot for server status and stats
Community forum with help and troubleshooting
Free server listing for owners
Coppola authoring tool for non-technical designers and writers to create dialogue and interactions
Pre-configured Archetypes with animation, behavior, dialogue and props ready to use
Deep Unreal Engine 5 integration with MetaHumans, Navmesh, and Behavior Trees support
Multi-agent and multi-modal planning for complex character interactions
Rehearsal text simulation to test dialogue before in-engine execution
Engine-agnostic C++ library with SDKs for Unreal, Unity and Roblox
Scale to hundreds of NPCs active simultaneously or thousands with streaming and LODs
What makes it different
Real-time player counts and uptime tracking from live server pings
Rankings shaped by actual activity signals rather than static directories
All server discovery tools available free to players and owners
Monitors servers from over 100 countries
Built by Minecraft players for Minecraft players
End-to-end solution: authoring, planning and execution all integrated in one platform
Go from ideas to playtesting in minutes without requiring programmers
Built by industry veterans with over 75 years combined game development experience
No royalties charged when games ship, only for authoring tool during development
Transparent, inspectable AI that runs locally with no black box or cloud dependency