Turn real-world locations into playable Minecraft worlds
Turn ideas into structured, buildable world specifications
Stage
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Founded
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Based in
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Pricing model
Freemium
Free
Pricing
Free: one map generation up to 0.5 km² or 300 Credits plus one free AI texture generation with signup. One-time payments from $9.90 (up to 3.1 km²) to $39.90 (up to 40 km² Java). Credit packs: Plus $19.90 for 3,500 Credits, Pro $49.00 for 10,000 Credits, Studio $99.00 for 25,000 Credits. No subscrip
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Key features
Browser-based generation with no installation required
Java ZIP and Bedrock .mcworld export formats
Up to 40 km² for Java and 32 km² for Bedrock generation
AI texture generation tool
30-day download link expiry with backup capability
Generate structured world blueprints with regions, landmarks, assets and gameplay
Define terrain, landmarks, assets, rules, camera, spawn and first playable loop
Plan spawn, route, landmarks, core loop and minimum asset set before production
Copy blueprint into preferred builder or hand to dedicated Agent
Review world spec before committing generation time
Support for multiple use cases including game development, storytelling, education and 3D prototyping
Portable blueprint not dependent on specific world model
Available in English and Chinese
What makes it different
Real-world map data converted to playable Minecraft, not static screenshots
Browser-based service requiring no local software installation or command line
Independent open-source tool built on Arnis engine
Supports both Java and Bedrock Minecraft editions
Automatic refunds for failed generation attempts
Intent-first planning instead of starting with mood or video clips
Deliverable world specification instead of moodboard
Scores spatial edits and persistent 3D space unlike video generators
Provider-neutral plan usable across different engines and builders
Lightweight planning tool focused on intent rather than full 3D rendering