Turn real-world locations into playable Minecraft worlds
A node editor for visual logic and flow design without getting in your way
Stage
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MVP
Founded
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Based in
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Pricing model
Freemium
Free
Pricing
Free: one map generation up to 0.5 km² or 300 Credits plus one free AI texture generation with signup. One-time payments from $9.90 (up to 3.1 km²) to $39.90 (up to 40 km² Java). Credit packs: Plus $19.90 for 3,500 Credits, Pro $49.00 for 10,000 Credits, Studio $99.00 for 25,000 Credits. No subscrip
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Key features
Browser-based generation with no installation required
Java ZIP and Bedrock .mcworld export formats
Up to 40 km² for Java and 32 km² for Bedrock generation
AI texture generation tool
30-day download link expiry with backup capability
Node canvas with infinite canvas, sub-graphs, node locking, and batch connections
FlowBar command bar for node spawning, search, and navigation without mouse
Code and graph view with dual editing and synchronization
Execute mode for stepping through flows with signal visualization
Dialogue editor for branching conversations with speakers and choices
Quest editor with steps, rewards, and reputation or skill requirements
Export flows as TypeScript or JavaScript code
What makes it different
Real-world map data converted to playable Minecraft, not static screenshots
Browser-based service requiring no local software installation or command line
Independent open-source tool built on Arnis engine
Supports both Java and Bedrock Minecraft editions
Automatic refunds for failed generation attempts
Free to download and use during early access period
Built for tinkerers and non-professionals with depth and simplicity
Dual editing modes: visual node canvas and scripting language with synchronization
Specialized editors for dialogue and quest files with visual graph representation