| What it does | Turn real-world locations into playable Minecraft worlds
| AI platform for game development that works inside Unity and Godot
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| Stage | Not given
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| Founded | Not given
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| Based in | Not given
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| Pricing model | Freemium
| Freemium
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| Pricing | Free: one map generation up to 0.5 km² or 300 Credits plus one free AI texture generation with signup. One-time payments from $9.90 (up to 3.1 km²) to $39.90 (up to 40 km² Java). Credit packs: Plus $19.90 for 3,500 Credits, Pro $49.00 for 10,000 Credits, Studio $99.00 for 25,000 Credits. No subscrip
| Free plan with small monthly credit allowance, no card required. Pro $20/month with monthly credits. Pro+ $60/month with 4x Pro's monthly credits. Ultra $100/month with 7x Pro's monthly credits. Annual billing costs one month less than monthly.
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| Key features | - Browser-based generation with no installation required
- Java ZIP and Bedrock .mcworld export formats
- Up to 40 km² for Java and 32 km² for Bedrock generation
- AI texture generation tool
- 30-day download link expiry with backup capability
| - Specialist Crew led by Maestro that brings in Builder, Juicer, Systems Smith or Playtester as the work needs
- Start new Godot games with Managed Godot that automatically downloads, installs and runs Godot 4.6.1
- Works inside existing Unity 2021.3+ and Godot 4.0+ projects without converting them
- Two workspaces: Cockpit for AI-first workflow and Classic Editor for full code editing
- Project context and Code Graph that auto-indexes scripts, connections, inheritance and signals
- Checkpoints and review with diffs, allowing undo of individual agent turns
- Export desktop builds for macOS, Windows and Linux with custom icons and version numbers
- Playtesting options: try changes yourself, send the Playtester, or enable Auto Playtest
- Asset Store to search and download reusable game assets from external sources
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| What makes it different | - Real-world map data converted to playable Minecraft, not static screenshots
- Browser-based service requiring no local software installation or command line
- Independent open-source tool built on Arnis engine
- Supports both Java and Bedrock Minecraft editions
- Automatic refunds for failed generation attempts
| - Works at the engine level with scenes, nodes, components and signals, not just source code
- Runs the game after changes to verify specific behaviors occurred as a form of evidence
- No surprise bills: credit overages are never charged automatically, and month refreshes without downgrading models
- Supports both managed and self-hosted workflows for maximum flexibility
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 25 ▲ +3 (up) since last check | Not checked yet ● no change since last check |
| Trust Flow (Majestic) | 18 | 0 |
| Citation Flow (Majestic) | 24 | 15 |
| Referring domains (Majestic) | 96 | 5 |