Free digital collectible card game where you pick a historical leader and build a deck to battle in your browser
Free web game portal for developers to publish games with cloud saves, leaderboards and player data
Stage
Not given
Not given
Founded
Not given
Not given
Based in
US
Not given
Pricing model
Freemium
Free
Pricing
Free to play. Packs cost 4,400 gold (earned through play) or 440 gems (premium currency purchased with real money). Gems also purchase the Chronicler's Pass (battle pass) and cosmetics.
Not given
Key features
Play in web browser on phone, tablet, Chromebook, Mac or PC with no download
Choose from six historical Leaders each with passive ability, Command and three Signature cards
Build 40-card decks from five colors representing different historical themes
Duel against AI on Easy, Normal or Hard difficulty
Play against other players in ranked matches or friend rooms
Free-for-All mode for 3 to 5 players
Draft mode to build fresh decks one card at a time
Guided First Chapter campaign teaching game rules
Real history sourced from primary and institutional sources
Parental controls and spending limits for younger players
Cloud saves that sync across devices for signed-in players
Leaderboards and scoring system
Player analytics with event tracking
SDK for authentication and player data access
Flash game support with Ruffle emulator
CLI tool for automated game publishing
Deploy keys for CI/CD integration
Sandboxed game frames for security
Fullscreen and pointer lock support
Build review process before publishing
What makes it different
Real American history integrated into card abilities and deck building, not fictional or fantasy
Free to play with no cards sold directly; all cards earnable through gameplay
Installable as progressive web app with no download from app stores
Recommended for ages 7 and up with built-in parental consent and controls
Historical accuracy verified against primary sources with transparent sourcing
Free hosting and publishing for web games with no revenue split
Built-in cross-device cloud save synchronization for players
SDK works anywhere with graceful fallbacks for offline play
Support for legacy Flash games through Ruffle emulator