Free digital collectible card game where you pick a historical leader and build a deck to battle in your browser
A merge game with real physics where you combine balls to create gold
Stage
Not given
Startup
Founded
Not given
2026
Based in
US
BG
Pricing model
Freemium
Not given
Pricing
Free to play. Packs cost 4,400 gold (earned through play) or 440 gems (premium currency purchased with real money). Gems also purchase the Chronicler's Pass (battle pass) and cosmetics.
Not given
Key features
Play in web browser on phone, tablet, Chromebook, Mac or PC with no download
Choose from six historical Leaders each with passive ability, Command and three Signature cards
Build 40-card decks from five colors representing different historical themes
Duel against AI on Easy, Normal or Hard difficulty
Play against other players in ranked matches or friend rooms
Free-for-All mode for 3 to 5 players
Draft mode to build fresh decks one card at a time
Guided First Chapter campaign teaching game rules
Real history sourced from primary and institutional sources
Parental controls and spending limits for younger players
Real physics: balls fall with true weight and settle naturally into a glass jar
Eleven ball sizes from Moonstone to Aurum, with five falling and six created by merging
Six original musical pieces where every merge plays a note on beat
Progress tracking with sixty-four stars across four skies
Twenty-two visual sets that transform balls, jar, background and sound
Four game modes: sixty-four stages, Endless, daily challenge, and Zen
Friend codes and competitive weekly tournaments with medals
No ads and no ad SDK; purchases only affect appearance, never gameplay
What makes it different
Real American history integrated into card abilities and deck building, not fictional or fantasy
Free to play with no cards sold directly; all cards earnable through gameplay
Installable as progressive web app with no download from app stores
Recommended for ages 7 and up with built-in parental consent and controls
Historical accuracy verified against primary sources with transparent sourcing
Real physics engine where balls fall and settle naturally instead of snapping
Music integrated into gameplay: every merge plays a note that lands on the beat
No advertisements and no ad SDK in the entire build
Purchases only change appearance and sound, never game balance or outcomes
Permanent progression: every stage completion lights a star forever in the sky