| What it does | AI-powered asset enhancement for games, visual effects, and digital production
| AI platform for game development that works inside Unity and Godot
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| Stage | Not given
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| Founded | Not given
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| Based in | US
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| Pricing model | Paid
| Freemium
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| Pricing | Single User: $99 per seat; Small Studio: $375 (5 seats); Department Bundle: $1,250; Enterprise: $4,500
| Free plan with small monthly credit allowance, no card required. Pro $20/month with monthly credits. Pro+ $60/month with 4x Pro's monthly credits. Ultra $100/month with 7x Pro's monthly credits. Annual billing costs one month less than monthly.
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| Key features | - Deterministic enhancement and reconstruction without hallucination
- Material map derivation (normal, roughness, metallic, AO maps)
- 2D to 3D mesh, UV, and texture generation
- Structured asset extraction and sprite isolation
- Multi-mode processing (Full, Neutral, UV-only)
- Alpha channel and transparency preservation
- Batch queue and pipeline automation
- Direct mesh painting and texture overrides
| - Specialist Crew led by Maestro that brings in Builder, Juicer, Systems Smith or Playtester as the work needs
- Start new Godot games with Managed Godot that automatically downloads, installs and runs Godot 4.6.1
- Works inside existing Unity 2021.3+ and Godot 4.0+ projects without converting them
- Two workspaces: Cockpit for AI-first workflow and Classic Editor for full code editing
- Project context and Code Graph that auto-indexes scripts, connections, inheritance and signals
- Checkpoints and review with diffs, allowing undo of individual agent turns
- Export desktop builds for macOS, Windows and Linux with custom icons and version numbers
- Playtesting options: try changes yourself, send the Playtester, or enable Auto Playtest
- Asset Store to search and download reusable game assets from external sources
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| What makes it different | - Signal-preserving enhancement that restores quality without introducing artificial artifacts or hallucination
- Automated extraction and organization of complex asset libraries at scale
- Unified platform supporting both 2D and 3D asset workflows
- Direct integration with major game engines and production software (Unreal, Unity, Blender)
| - Works at the engine level with scenes, nodes, components and signals, not just source code
- Runs the game after changes to verify specific behaviors occurred as a form of evidence
- No surprise bills: credit overages are never charged automatically, and month refreshes without downgrading models
- Supports both managed and self-hosted workflows for maximum flexibility
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 16 ● no change since last check | Not checked yet ● no change since last check |
| Trust Flow (Majestic) | 8 | 0 |
| Citation Flow (Majestic) | 30 | 15 |
| Referring domains (Majestic) | 122 | 5 |