| What it does | A node editor for visual logic and flow design without getting in your way
| AI platform for game development that works inside Unity and Godot
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| Stage | MVP
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| Founded | Not given
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| Based in | Not given
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| Pricing model | Free
| Freemium
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| Pricing | Not given
| Free plan with small monthly credit allowance, no card required. Pro $20/month with monthly credits. Pro+ $60/month with 4x Pro's monthly credits. Ultra $100/month with 7x Pro's monthly credits. Annual billing costs one month less than monthly.
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| Key features | - Node canvas with infinite canvas, sub-graphs, node locking, and batch connections
- FlowBar command bar for node spawning, search, and navigation without mouse
- Code and graph view with dual editing and synchronization
- Execute mode for stepping through flows with signal visualization
- Dialogue editor for branching conversations with speakers and choices
- Quest editor with steps, rewards, and reputation or skill requirements
- Export flows as TypeScript or JavaScript code
| - Specialist Crew led by Maestro that brings in Builder, Juicer, Systems Smith or Playtester as the work needs
- Start new Godot games with Managed Godot that automatically downloads, installs and runs Godot 4.6.1
- Works inside existing Unity 2021.3+ and Godot 4.0+ projects without converting them
- Two workspaces: Cockpit for AI-first workflow and Classic Editor for full code editing
- Project context and Code Graph that auto-indexes scripts, connections, inheritance and signals
- Checkpoints and review with diffs, allowing undo of individual agent turns
- Export desktop builds for macOS, Windows and Linux with custom icons and version numbers
- Playtesting options: try changes yourself, send the Playtester, or enable Auto Playtest
- Asset Store to search and download reusable game assets from external sources
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| What makes it different | - Free to download and use during early access period
- Built for tinkerers and non-professionals with depth and simplicity
- Dual editing modes: visual node canvas and scripting language with synchronization
- Specialized editors for dialogue and quest files with visual graph representation
| - Works at the engine level with scenes, nodes, components and signals, not just source code
- Runs the game after changes to verify specific behaviors occurred as a form of evidence
- No surprise bills: credit overages are never charged automatically, and month refreshes without downgrading models
- Supports both managed and self-hosted workflows for maximum flexibility
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 10 ● no change since last check | Not checked yet ● no change since last check |
| Trust Flow (Majestic) | 4 | 0 |
| Citation Flow (Majestic) | 16 | 15 |
| Referring domains (Majestic) | 6 | 5 |