A node editor for visual logic and flow design without getting in your way
AAA-caliber game AI engine for creating and controlling populations of NPCs in game worlds
Stage
MVP
Not given
Founded
Not given
Not given
Based in
Not given
US
Pricing model
Free
Freemium
Pricing
Not given
Solo Developer Plan: Free. Pro Plan: $5,000 per title per year during development. Studio Plan: Custom pricing. Free pro plans available for discussion; free trials available.
Key features
Node canvas with infinite canvas, sub-graphs, node locking, and batch connections
FlowBar command bar for node spawning, search, and navigation without mouse
Code and graph view with dual editing and synchronization
Execute mode for stepping through flows with signal visualization
Dialogue editor for branching conversations with speakers and choices
Quest editor with steps, rewards, and reputation or skill requirements
Export flows as TypeScript or JavaScript code
Coppola authoring tool for non-technical designers and writers to create dialogue and interactions
Pre-configured Archetypes with animation, behavior, dialogue and props ready to use
Deep Unreal Engine 5 integration with MetaHumans, Navmesh, and Behavior Trees support
Multi-agent and multi-modal planning for complex character interactions
Rehearsal text simulation to test dialogue before in-engine execution
Engine-agnostic C++ library with SDKs for Unreal, Unity and Roblox
Scale to hundreds of NPCs active simultaneously or thousands with streaming and LODs
What makes it different
Free to download and use during early access period
Built for tinkerers and non-professionals with depth and simplicity
Dual editing modes: visual node canvas and scripting language with synchronization
Specialized editors for dialogue and quest files with visual graph representation
End-to-end solution: authoring, planning and execution all integrated in one platform
Go from ideas to playtesting in minutes without requiring programmers
Built by industry veterans with over 75 years combined game development experience
No royalties charged when games ship, only for authoring tool during development
Transparent, inspectable AI that runs locally with no black box or cloud dependency