Free AI game maker built on Godot for Windows, macOS and Linux
GPU-accelerated rigid-body dynamics solver for robot learning
Stage
Startup
Not given
Founded
2026
Not given
Based in
CA
Not given
Pricing model
Freemium
Open source
Pricing
Free with daily free hosted AI usage, or bring your own Claude/ChatGPT/API key at no cost to Flockbay. Optional plans: Hobby $20/month, Indie Developer $60/month, Studio $200/month. Plans add more hosted AI usage, publishing tools, and marketing features.
Not given
Key features
Automated playtesting and error fixing
Trailer and short-form video generation
Steam page drafting
Game website building and publishing
Social media post generation
Ad campaign creation
Placeholder music generation
Market research and price analysis
3D model building with Blender
3.8× PhysX throughput on 20 benchmarks geometric mean
13.0× performance on heterogeneous task mixtures
Per-environment work scheduling for efficiency
Reduced-coordinate articulation dynamics
Differentiable simulation
Rigid-deformable coupling support
Compliant and hydroelastic contact
62% less GPU memory than PhysX at matched batch size
3.90 million environment steps per second peak throughput
What makes it different
Works with your own Claude, ChatGPT, or MCP agents at no cost to you
Games remain ordinary Godot projects on your local disk, no vendor lock-in
Complete game marketing suite built-in to one app
Desktop application that runs locally without cloud streaming
Designed for heterogeneous workloads with different robots and tasks simulated together efficiently
Integrated into open-source Newton for seamless adoption without separate physics stack
Supports diverse physical interactions beyond rigid bodies
Enables scaling of diverse robot experience for general-purpose learning