| What it does | AI platform for game development that works inside Unity and Godot
| AI-powered Minecraft map builder that turns ideas into playable maps in minutes
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| Stage | Not given
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| Founded | Not given
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| Based in | Not given
| CA
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| Pricing model | Freemium
| Freemium
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| Pricing | Free plan with small monthly credit allowance, no card required. Pro $20/month with monthly credits. Pro+ $60/month with 4x Pro's monthly credits. Ultra $100/month with 7x Pro's monthly credits. Annual billing costs one month less than monthly.
| $20 per month for 500 credits (approximately 5 Ultra, 12 Detailed, or 33 Quick maps), or free account for browsing and downloading. Top-up packs: 100 credits for $5 or 300 credits for $12. Detail levels cost approximately 15 credits (Quick), 40 credits (Detailed), or 100 credits (Ultra).
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| Key features | - Specialist Crew led by Maestro that brings in Builder, Juicer, Systems Smith or Playtester as the work needs
- Start new Godot games with Managed Godot that automatically downloads, installs and runs Godot 4.6.1
- Works inside existing Unity 2021.3+ and Godot 4.0+ projects without converting them
- Two workspaces: Cockpit for AI-first workflow and Classic Editor for full code editing
- Project context and Code Graph that auto-indexes scripts, connections, inheritance and signals
- Checkpoints and review with diffs, allowing undo of individual agent turns
- Export desktop builds for macOS, Windows and Linux with custom icons and version numbers
- Playtesting options: try changes yourself, send the Playtester, or enable Auto Playtest
- Asset Store to search and download reusable game assets from external sources
| - AI-powered map generation with text descriptions
- Three detail levels: Quick, Detailed, and Ultra
- Blockbench integration for model building
- GeckoLib mob creation with animations
- Standard schematic file export
- Full commercial usage rights
- Monthly credit allowance with optional top-ups
- Private test server for map building
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| What makes it different | - Works at the engine level with scenes, nodes, components and signals, not just source code
- Runs the game after changes to verify specific behaviors occurred as a form of evidence
- No surprise bills: credit overages are never charged automatically, and month refreshes without downgrading models
- Supports both managed and self-hosted workflows for maximum flexibility
| - No mods to install or AI accounts to set up
- AI can see and verify its work in real-time using Blockbench screenshots
- Maps remain fully user-owned with commercial rights included
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | Not checked yet ● no change since last check | Not checked yet ● no change since last check |
| Trust Flow (Majestic) | 0 | 0 |
| Citation Flow (Majestic) | 15 | 0 |
| Referring domains (Majestic) | 5 | 0 |