| What it does | AI platform for game development that works inside Unity and Godot
| Virtual monitor for games in a movable window, with apps visible on one screen
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| Stage | Not given
| Startup
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| Founded | Not given
| 2024
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| Based in | Not given
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| Pricing model | Freemium
| Paid
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| Pricing | Free plan with small monthly credit allowance, no card required. Pro $20/month with monthly credits. Pro+ $60/month with 4x Pro's monthly credits. Ultra $100/month with 7x Pro's monthly credits. Annual billing costs one month less than monthly.
| €14.99 (launch price, regular price €19.99). Free demo with full features for 2 hours.
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| Key features | - Specialist Crew led by Maestro that brings in Builder, Juicer, Systems Smith or Playtester as the work needs
- Start new Godot games with Managed Godot that automatically downloads, installs and runs Godot 4.6.1
- Works inside existing Unity 2021.3+ and Godot 4.0+ projects without converting them
- Two workspaces: Cockpit for AI-first workflow and Classic Editor for full code editing
- Project context and Code Graph that auto-indexes scripts, connections, inheritance and signals
- Checkpoints and review with diffs, allowing undo of individual agent turns
- Export desktop builds for macOS, Windows and Linux with custom icons and version numbers
- Playtesting options: try changes yourself, send the Playtester, or enable Auto Playtest
- Asset Store to search and download reusable game assets from external sources
| - Virtual display creation for games
- Zone Editor with drag-and-drop layout customization
- Game Mode with cursor lock to prevent accidental clicks
- Auto-Arrange apps to zones on game launch
- Dimming Mode to fade surrounding apps
- Steam, Epic, GOG and Xbox game library integration
- Full 144 Hz capture frame-for-frame
- Discord Rich Presence and status details
- Custom resolution support from 1080p to 8K
- Browser URL zones for auto-launching guides and streams
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| What makes it different | - Works at the engine level with scenes, nodes, components and signals, not just source code
- Runs the game after changes to verify specific behaviors occurred as a form of evidence
- No surprise bills: credit overages are never charged automatically, and month refreshes without downgrading models
- Supports both managed and self-hosted workflows for maximum flexibility
| - Up to 2× FPS gain by rendering games at lower resolution on high-resolution displays
- Native fullscreen performance and sub-frame latency with zero compositor overhead
- No game hooks or injection—games run completely untouched
- Direct native input with under 0.2 ms processing overhead
- Single monitor setup eliminating need for multiple displays or alt-tabbing
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | Not checked yet ● no change since last check | 10 ● no change since last check |
| Trust Flow (Majestic) | 0 | 0 |
| Citation Flow (Majestic) | 15 | 9 |
| Referring domains (Majestic) | 5 | 2 |