| What it does | AI platform for game development that works inside Unity and Godot
| Delivery toolkit for Minecraft skin commissions
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| Stage | Not given
| MVP
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| Founded | Not given
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| Based in | Not given
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| Pricing model | Freemium
| Freemium
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| Pricing | Free plan with small monthly credit allowance, no card required. Pro $20/month with monthly credits. Pro+ $60/month with 4x Pro's monthly credits. Ultra $100/month with 7x Pro's monthly credits. Annual billing costs one month less than monthly.
| Free browser tools. Monthly plans: Starter $29/month (320 credits, ~40 skins), Pro $59/month (720 credits, ~90 skins), Studio $99/month (1360 credits, ~170 skins). One-time credit packs: 9 Skins $9 (72 credits), 45 Skins $39 (360 credits), 95 Skins $79 (760 credits). All plans include commercial usa
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| Key features | - Specialist Crew led by Maestro that brings in Builder, Juicer, Systems Smith or Playtester as the work needs
- Start new Godot games with Managed Godot that automatically downloads, installs and runs Godot 4.6.1
- Works inside existing Unity 2021.3+ and Godot 4.0+ projects without converting them
- Two workspaces: Cockpit for AI-first workflow and Classic Editor for full code editing
- Project context and Code Graph that auto-indexes scripts, connections, inheritance and signals
- Checkpoints and review with diffs, allowing undo of individual agent turns
- Export desktop builds for macOS, Windows and Linux with custom icons and version numbers
- Playtesting options: try changes yourself, send the Playtester, or enable Auto Playtest
- Asset Store to search and download reusable game assets from external sources
| - Java PNG export alongside Bedrock files
- Browser-based tools with local processing
- Commercial usage rights on paid plans
- Render with transparent or backdrop options
- Import instructions generated with delivery
- Files automatically deleted after project completion
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| What makes it different | - Works at the engine level with scenes, nodes, components and signals, not just source code
- Runs the game after changes to verify specific behaviors occurred as a form of evidence
- No surprise bills: credit overages are never charged automatically, and month refreshes without downgrading models
- Supports both managed and self-hosted workflows for maximum flexibility
| - Automates the entire delivery process beyond texture creation
- Eliminates manual .mcpack assembly with one-click packaging
- Generates 3D renders without launching the game
- Handles revisions by editing character instead of redrawing
- Detects arm width automatically to prevent pixel offset errors
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | Not checked yet ● no change since last check | 7 ● no change since last check |
| Trust Flow (Majestic) | 0 | 3 |
| Citation Flow (Majestic) | 15 | 20 |
| Referring domains (Majestic) | 5 | 11 |