| What it does | AI platform for game development that works inside Unity and Godot
| Turn any song into a playable full-band chart for rhythm games
|
|---|
| Stage | Not given
| Not given
|
|---|
| Founded | Not given
| Not given
|
|---|
| Based in | Not given
| Not given
|
|---|
| Pricing model | Freemium
| Freemium
|
|---|
| Pricing | Free plan with small monthly credit allowance, no card required. Pro $20/month with monthly credits. Pro+ $60/month with 4x Pro's monthly credits. Ultra $100/month with 7x Pro's monthly credits. Annual billing costs one month less than monthly.
| Free trial: 1 song conversion up to 10 minutes. Single: €3.00 (1 credit). Album: €20.00 (10 credits, €2.00 per song). Playlist: €40.00 (40 credits, €1.00 per song). Longer songs up to 20 minutes use 2 credits. All prices include VAT.
|
|---|
| Key features | - Specialist Crew led by Maestro that brings in Builder, Juicer, Systems Smith or Playtester as the work needs
- Start new Godot games with Managed Godot that automatically downloads, installs and runs Godot 4.6.1
- Works inside existing Unity 2021.3+ and Godot 4.0+ projects without converting them
- Two workspaces: Cockpit for AI-first workflow and Classic Editor for full code editing
- Project context and Code Graph that auto-indexes scripts, connections, inheritance and signals
- Checkpoints and review with diffs, allowing undo of individual agent turns
- Export desktop builds for macOS, Windows and Linux with custom icons and version numbers
- Playtesting options: try changes yourself, send the Playtester, or enable Auto Playtest
- Asset Store to search and download reusable game assets from external sources
| - Automatic drum, guitar, bass and vocal charting
- Word-by-word synced lyrics for vocal play
- Multiple difficulty levels (Easy, Medium, Hard, Expert)
- Live progress tracking during conversion
- Support for MP3 and FLAC formats up to 20 minutes and 200 MB
- Multi-language lyric support including Latin alphabet, Japanese, Korean and Chinese
- Conversion times typically 5 to 30 minutes
- Automatic credit refund on failed conversions
|
|---|
| What makes it different | - Works at the engine level with scenes, nodes, components and signals, not just source code
- Runs the game after changes to verify specific behaviors occurred as a form of evidence
- No surprise bills: credit overages are never charged automatically, and month refreshes without downgrading models
- Supports both managed and self-hosted workflows for maximum flexibility
| - Requires no technical knowledge or MIDI files to create playable charts
- Works out of the box with YARG and Clone Hero without additional setup
- No subscription model; credits never expire
- First song is completely free with no payment required
- Supports up to four-player full-band gameplay
|
| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | Not checked yet ● no change since last check | Not checked yet ● no change since last check |
| Trust Flow (Majestic) | 0 | 1 |
| Citation Flow (Majestic) | 15 | 18 |
| Referring domains (Majestic) | 5 | 5 |