| What it does | AI platform for game development that works inside Unity and Godot
| Create pixel-art characters, animate sprites and edit frames for your 2D game
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| Stage | Not given
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| Founded | Not given
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| Based in | Not given
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| Pricing model | Freemium
| Freemium
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| Pricing | Free plan with small monthly credit allowance, no card required. Pro $20/month with monthly credits. Pro+ $60/month with 4x Pro's monthly credits. Ultra $100/month with 7x Pro's monthly credits. Annual billing costs one month less than monthly.
| Creator $8/month (100 credits), Studio $24/month (400 credits), Production $50/month (900 credits). One-time packs: Game Jam Pack $10 (100 credits), Character Pack $18 (200 credits), Full Game Pack $30 (360 credits), Studio Pack $60 (760 credits). Sprite generation 1 credit, animation 14 credits.
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| Key features | - Specialist Crew led by Maestro that brings in Builder, Juicer, Systems Smith or Playtester as the work needs
- Start new Godot games with Managed Godot that automatically downloads, installs and runs Godot 4.6.1
- Works inside existing Unity 2021.3+ and Godot 4.0+ projects without converting them
- Two workspaces: Cockpit for AI-first workflow and Classic Editor for full code editing
- Project context and Code Graph that auto-indexes scripts, connections, inheritance and signals
- Checkpoints and review with diffs, allowing undo of individual agent turns
- Export desktop builds for macOS, Windows and Linux with custom icons and version numbers
- Playtesting options: try changes yourself, send the Playtester, or enable Auto Playtest
- Asset Store to search and download reusable game assets from external sources
| - Pixel-art character generation from text or reference images
- Sprite animation with 4-16 frames
- In-browser pixel editor for refinement
- PNG sprite sheet and animated GIF export
- MCP integration for Claude Code, Codex and Cursor
- Restyle and directional view tools
- Personal sprite library and project organization
- Animator tool for turning still images into animations
- SVG export support
- Free tools including Sprite Sheet Maker and Image to Pixel Art
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| What makes it different | - Works at the engine level with scenes, nodes, components and signals, not just source code
- Runs the game after changes to verify specific behaviors occurred as a form of evidence
- No surprise bills: credit overages are never charged automatically, and month refreshes without downgrading models
- Supports both managed and self-hosted workflows for maximum flexibility
| - MCP integration allows sprite generation directly from code editors like Claude Code and Cursor
- Unified workspace combining generation, animation, editing and export without switching tools
- Commercial use rights included in generated assets
- Free access to essential game asset tools without subscription
- Browser-based with no software installation required
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | Not checked yet ● no change since last check | 8 ● no change since last check |
| Trust Flow (Majestic) | 0 | 5 |
| Citation Flow (Majestic) | 15 | 23 |
| Referring domains (Majestic) | 5 | 27 |