AAA-caliber game AI engine for creating and controlling populations of NPCs in game worlds
Virtual monitor for games in a movable window, with apps visible on one screen
Stage
Not given
Startup
Founded
Not given
2024
Based in
US
Not given
Pricing model
Freemium
Paid
Pricing
Solo Developer Plan: Free. Pro Plan: $5,000 per title per year during development. Studio Plan: Custom pricing. Free pro plans available for discussion; free trials available.
€14.99 (launch price, regular price €19.99). Free demo with full features for 2 hours.
Key features
Coppola authoring tool for non-technical designers and writers to create dialogue and interactions
Pre-configured Archetypes with animation, behavior, dialogue and props ready to use
Deep Unreal Engine 5 integration with MetaHumans, Navmesh, and Behavior Trees support
Multi-agent and multi-modal planning for complex character interactions
Rehearsal text simulation to test dialogue before in-engine execution
Engine-agnostic C++ library with SDKs for Unreal, Unity and Roblox
Scale to hundreds of NPCs active simultaneously or thousands with streaming and LODs
Virtual display creation for games
Zone Editor with drag-and-drop layout customization
Game Mode with cursor lock to prevent accidental clicks
Auto-Arrange apps to zones on game launch
Dimming Mode to fade surrounding apps
Steam, Epic, GOG and Xbox game library integration
Full 144 Hz capture frame-for-frame
Discord Rich Presence and status details
Custom resolution support from 1080p to 8K
Browser URL zones for auto-launching guides and streams
What makes it different
End-to-end solution: authoring, planning and execution all integrated in one platform
Go from ideas to playtesting in minutes without requiring programmers
Built by industry veterans with over 75 years combined game development experience
No royalties charged when games ship, only for authoring tool during development
Transparent, inspectable AI that runs locally with no black box or cloud dependency
Up to 2× FPS gain by rendering games at lower resolution on high-resolution displays
Native fullscreen performance and sub-frame latency with zero compositor overhead
No game hooks or injection—games run completely untouched
Direct native input with under 0.2 ms processing overhead
Single monitor setup eliminating need for multiple displays or alt-tabbing