AAA-caliber game AI engine for creating and controlling populations of NPCs in game worlds
AI sprite sheet generator for 2D games
Stage
Not given
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Founded
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Based in
US
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Pricing model
Freemium
Freemium
Pricing
Solo Developer Plan: Free. Pro Plan: $5,000 per title per year during development. Studio Plan: Custom pricing. Free pro plans available for discussion; free trials available.
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Key features
Coppola authoring tool for non-technical designers and writers to create dialogue and interactions
Pre-configured Archetypes with animation, behavior, dialogue and props ready to use
Deep Unreal Engine 5 integration with MetaHumans, Navmesh, and Behavior Trees support
Multi-agent and multi-modal planning for complex character interactions
Rehearsal text simulation to test dialogue before in-engine execution
Engine-agnostic C++ library with SDKs for Unreal, Unity and Roblox
Scale to hundreds of NPCs active simultaneously or thousands with streaming and LODs
Generate characters from text description or image reference
Animate actions like idle, walk, run, jump and attack
Custom action descriptions and storyboards
Generate sprite animations across eight directions
Create outfits, weapons and color variants
Props and equipment generation
Test characters in playable level
Export for Phaser, PixiJS, Unity and Godot
What makes it different
End-to-end solution: authoring, planning and execution all integrated in one platform
Go from ideas to playtesting in minutes without requiring programmers
Built by industry veterans with over 75 years combined game development experience
No royalties charged when games ship, only for authoring tool during development
Transparent, inspectable AI that runs locally with no black box or cloud dependency
Pin a reference to keep characters on-model across all animations
Review every frame as a video before processing into sprite sheet
See credit cost before every generation task
Verify playback in game engines before export
Production workflow for whole direction sets at once