AAA-caliber game AI engine for creating and controlling populations of NPCs in game worlds
Delivery toolkit for Minecraft skin commissions
Stage
Not given
MVP
Founded
Not given
Not given
Based in
US
Not given
Pricing model
Freemium
Freemium
Pricing
Solo Developer Plan: Free. Pro Plan: $5,000 per title per year during development. Studio Plan: Custom pricing. Free pro plans available for discussion; free trials available.
Free browser tools. Monthly plans: Starter $29/month (320 credits, ~40 skins), Pro $59/month (720 credits, ~90 skins), Studio $99/month (1360 credits, ~170 skins). One-time credit packs: 9 Skins $9 (72 credits), 45 Skins $39 (360 credits), 95 Skins $79 (760 credits). All plans include commercial usa
Key features
Coppola authoring tool for non-technical designers and writers to create dialogue and interactions
Pre-configured Archetypes with animation, behavior, dialogue and props ready to use
Deep Unreal Engine 5 integration with MetaHumans, Navmesh, and Behavior Trees support
Multi-agent and multi-modal planning for complex character interactions
Rehearsal text simulation to test dialogue before in-engine execution
Engine-agnostic C++ library with SDKs for Unreal, Unity and Roblox
Scale to hundreds of NPCs active simultaneously or thousands with streaming and LODs
Java PNG export alongside Bedrock files
Browser-based tools with local processing
Commercial usage rights on paid plans
Render with transparent or backdrop options
Import instructions generated with delivery
Files automatically deleted after project completion
What makes it different
End-to-end solution: authoring, planning and execution all integrated in one platform
Go from ideas to playtesting in minutes without requiring programmers
Built by industry veterans with over 75 years combined game development experience
No royalties charged when games ship, only for authoring tool during development
Transparent, inspectable AI that runs locally with no black box or cloud dependency
Automates the entire delivery process beyond texture creation
Eliminates manual .mcpack assembly with one-click packaging
Generates 3D renders without launching the game
Handles revisions by editing character instead of redrawing
Detects arm width automatically to prevent pixel offset errors