AAA-caliber game AI engine for creating and controlling populations of NPCs in game worlds
A free, lightweight C++ game engine with native scripting and hot reload
Stage
Not given
Not given
Founded
Not given
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Based in
US
Not given
Pricing model
Freemium
Free
Pricing
Solo Developer Plan: Free. Pro Plan: $5,000 per title per year during development. Studio Plan: Custom pricing. Free pro plans available for discussion; free trials available.
Free to use with no fees, royalties, or revenue share. Full ownership of all created content.
Key features
Coppola authoring tool for non-technical designers and writers to create dialogue and interactions
Pre-configured Archetypes with animation, behavior, dialogue and props ready to use
Deep Unreal Engine 5 integration with MetaHumans, Navmesh, and Behavior Trees support
Multi-agent and multi-modal planning for complex character interactions
Rehearsal text simulation to test dialogue before in-engine execution
Engine-agnostic C++ library with SDKs for Unreal, Unity and Roblox
Scale to hundreds of NPCs active simultaneously or thousands with streaming and LODs
Hot reload C++ scripting with state preservation
Visual editor with dockable, detachable panels
Prefabs with nested variants and live propagation
Physics system with multiple joint types
Audio mixer with effects and real-time processing
Asset import from glTF, FBX, and multiple formats
Standalone Windows x64 player with content cooking
What makes it different
End-to-end solution: authoring, planning and execution all integrated in one platform
Go from ideas to playtesting in minutes without requiring programmers
Built by industry veterans with over 75 years combined game development experience
No royalties charged when games ship, only for authoring tool during development
Transparent, inspectable AI that runs locally with no black box or cloud dependency
Free and open-source with no royalties or revenue share
Perpetual license terms that cannot change after build distribution