AAA-caliber game AI engine for creating and controlling populations of NPCs in game worlds
Native ARM64 game porting for Mac and iPhone
Stage
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Founded
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Based in
US
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Pricing model
Freemium
Open source
Pricing
Solo Developer Plan: Free. Pro Plan: $5,000 per title per year during development. Studio Plan: Custom pricing. Free pro plans available for discussion; free trials available.
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Key features
Coppola authoring tool for non-technical designers and writers to create dialogue and interactions
Pre-configured Archetypes with animation, behavior, dialogue and props ready to use
Deep Unreal Engine 5 integration with MetaHumans, Navmesh, and Behavior Trees support
Multi-agent and multi-modal planning for complex character interactions
Rehearsal text simulation to test dialogue before in-engine execution
Engine-agnostic C++ library with SDKs for Unreal, Unity and Roblox
Scale to hundreds of NPCs active simultaneously or thousands with streaming and LODs
Game code rewriting during build
Metal graphics backend
Game compatibility records for 211+ titles
Device checker tool
Setup planner tool
Graphics configuration tool
Issue report builder
Graphical launcher for Mac and Windows
AI assistant integration with launcher
Shared app library for multiple games
What makes it different
End-to-end solution: authoring, planning and execution all integrated in one platform
Go from ideas to playtesting in minutes without requiring programmers
Built by industry veterans with over 75 years combined game development experience
No royalties charged when games ship, only for authoring tool during development
Transparent, inspectable AI that runs locally with no black box or cloud dependency
Native code execution instead of emulation for better performance
Comprehensive setup guides and troubleshooting tools