AAA-caliber game AI engine for creating and controlling populations of NPCs in game worlds
AI agent platform for building bots in Unity for QA testing, NPCs, multiplayer, game balancing, and more
Stage
Not given
Not given
Founded
Not given
2022
Based in
US
US
Pricing model
Freemium
Free
Pricing
Solo Developer Plan: Free. Pro Plan: $5,000 per title per year during development. Studio Plan: Custom pricing. Free pro plans available for discussion; free trials available.
Not given
Key features
Coppola authoring tool for non-technical designers and writers to create dialogue and interactions
Pre-configured Archetypes with animation, behavior, dialogue and props ready to use
Deep Unreal Engine 5 integration with MetaHumans, Navmesh, and Behavior Trees support
Multi-agent and multi-modal planning for complex character interactions
Rehearsal text simulation to test dialogue before in-engine execution
Engine-agnostic C++ library with SDKs for Unreal, Unity and Roblox
Scale to hundreds of NPCs active simultaneously or thousands with streaming and LODs
Replay features for analyzing bot behavior
Validation libraries for behavior testing
CI/CD integration for automated testing
Live reloading for real-time development
Simple Unity SDK integration
Easy configuration with graphical interfaces
Bot templates for multiple game genres
Menu navigation and character control capabilities
What makes it different
End-to-end solution: authoring, planning and execution all integrated in one platform
Go from ideas to playtesting in minutes without requiring programmers
Built by industry veterans with over 75 years combined game development experience
No royalties charged when games ship, only for authoring tool during development
Transparent, inspectable AI that runs locally with no black box or cloud dependency
Lightning-fast integration requiring just a few lines of code
All-in-one framework with replay, validation, and CI/CD features included