AAA-caliber game AI engine for creating and controlling populations of NPCs in game worlds
Free skill tree calculator and build planner for Enshrouded 1.0
Stage
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Founded
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Based in
US
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Pricing model
Freemium
Free
Pricing
Solo Developer Plan: Free. Pro Plan: $5,000 per title per year during development. Studio Plan: Custom pricing. Free pro plans available for discussion; free trials available.
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Key features
Coppola authoring tool for non-technical designers and writers to create dialogue and interactions
Pre-configured Archetypes with animation, behavior, dialogue and props ready to use
Deep Unreal Engine 5 integration with MetaHumans, Navmesh, and Behavior Trees support
Multi-agent and multi-modal planning for complex character interactions
Rehearsal text simulation to test dialogue before in-engine execution
Engine-agnostic C++ library with SDKs for Unreal, Unity and Roblox
Scale to hundreds of NPCs active simultaneously or thousands with streaming and LODs
Real skill tree from game files with 231 nodes and 291 links
Point-by-point build planning with 212-point budget tracking
Accurate skill connections following game rules
Shareable build links that preserve all settings
Character level tracking from 1-50
Flame level system affecting attributes
Biome exploration tracking for bonus points
Attribute calculation showing final build stats
Build save as image functionality
What makes it different
End-to-end solution: authoring, planning and execution all integrated in one platform
Go from ideas to playtesting in minutes without requiring programmers
Built by industry veterans with over 75 years combined game development experience
No royalties charged when games ship, only for authoring tool during development
Transparent, inspectable AI that runs locally with no black box or cloud dependency
Uses real data exported directly from Enshrouded 1.0 game files
Automatic refunding of dependent skills when connections are lost
Dynamic budget tracking based on character level and biome exploration