AAA-caliber game AI engine for creating and controlling populations of NPCs in game worlds
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Stage
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Founded
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Based in
US
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Pricing model
Freemium
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Pricing
Solo Developer Plan: Free. Pro Plan: $5,000 per title per year during development. Studio Plan: Custom pricing. Free pro plans available for discussion; free trials available.
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Key features
Coppola authoring tool for non-technical designers and writers to create dialogue and interactions
Pre-configured Archetypes with animation, behavior, dialogue and props ready to use
Deep Unreal Engine 5 integration with MetaHumans, Navmesh, and Behavior Trees support
Multi-agent and multi-modal planning for complex character interactions
Rehearsal text simulation to test dialogue before in-engine execution
Engine-agnostic C++ library with SDKs for Unreal, Unity and Roblox
Scale to hundreds of NPCs active simultaneously or thousands with streaming and LODs
Git-based version control for bot projects
Support for Node 20 or later
Local match engine for testing
Unified revision history across edit methods
Agent access key authentication
Support for up to 32 commits per push
Multi-language support via toolchains
Immutable revision creation on push
What makes it different
End-to-end solution: authoring, planning and execution all integrated in one platform
Go from ideas to playtesting in minutes without requiring programmers
Built by industry veterans with over 75 years combined game development experience
No royalties charged when games ship, only for authoring tool during development
Transparent, inspectable AI that runs locally with no black box or cloud dependency
Unified workflow combining browser, WebDAV, and Git editing methods
No administrator access required for installation
Durable operation handling for unreliable connections
Support for multiple concurrent editors with merge handling